RenderLib
0.1a
Rendering stuffs:)
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Public Member Functions | |
void | main () |
Public Attributes | |
uniform sampler2D | image |
the input image | |
in vec2 | tex |
texture coordinated | |
out vec4 | color |
the color output |
A simple 3x3 gaussian convolution filter, non-separated version
void GLSL::FILTER::BLUR::Gauss3x3::main | ( | ) | [inline] |
The main routine: read the 3x3 neighbours and multiply with kernel
out vec4 GLSL::FILTER::BLUR::Gauss3x3::color |
the color output
uniform sampler2D GLSL::FILTER::BLUR::Gauss3x3::image |
the input image
texture coordinated